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Nirmalendu  Paul
Nirmalendu Paul
Lead/Supervisor Character Artist
Ho Chi Minh, Vietnam

Summary

I am a highly motivated, self-taught artist with 20+ years of game development experience. Beside Character art I do enjoy 3D environmental art and 2D concept art. I do have strong traditional art background. I was lucky to be part of several AAA (Console, Web and Mobile platforms) games. Prince of Persia-The shadow and the flame, Farcry1 HD, Assassin Creed Rearmed, The Crew, Prince of Persia Classic, School of Dragon are the major projects that I really enjoyed working on. I am looking for a studio where my expertise fit in and where I can learn, contribute and share knowledge among the team. I have an immense passion for Character design & development.

My core skills: Character modeling (highpoly and lowpoly), concept art, Texturing, Zbrush sculpting.

Skills

High-poly ModelingLow-poly ModelingDigital SculptingCharacter ModelingTexturingConcept ArtLightingEnvironment ModelingCharacter DesignConcept DesignTeam ManagementLevel art

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Unity
Unity
ShiVa3D
ShiVa3D
Marvelous Designer
Marvelous Designer
xNormal
xNormal
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
SpeedTree
SpeedTree
After Effects
After Effects
Flash
Flash
Premiere
Premiere

Productions

    • Mobile Game
      Indus
    • Year
      2023
    • Role
      Senior Lead Character Artist
    • Company
      SuperGaming
    • Mobile Game
      Gangstar Vegas
    • Year
      2012
    • Role
      Lead/Supervisor 3D Character
    • Company
      Gameloft
    • Mobile Game
      Maskgun - FPS Shooting GunGame
    • Year
      2019
    • Role
      Senior Lead Character Artist
    • Company
      Supergaming
    • Video Game
      School of Dragon
    • Year
      2015
    • Role
      Senior Game Artist
    • Company
      Knowledge Adventure
    • Video Game
      FARCRY1 HD
    • Year
      2014
    • Role
      Character Artist
    • Company
      Ubisoft
    • Video Game
      The Crew
    • Year
      2014
    • Role
      Texturing
    • Company
      Ubisoft
    • Mobile Game
      Prince Of Persia-The Shadow and The Flame
    • Year
      2013
    • Role
      Concept Artist, 3D Modeler, Environmental Artist
    • Company
      Ubisoft
    • Mobile Game
      Prince Of Persia Classic HD
    • Year
      2012
    • Role
      Concept Artist, Technical Artist, Environmental Artist, Level Artist
    • Company
      Ubisoft

Experience

  • GFX 3D Character Supervisor at Gameloft
    Ho Chi Minh City, VN
    October 2022 - March 2025

    My core responsibilities are :

    - Plan, organize, mentor, follow-up and evaluate the 3D Character Team.

    - Taking care as main person in charge of the quality assets provided by the outsourcing

    companies and ensure all of them are correctly implemented in the game.

    - Working closely with the other departments to define the needs for the project and setup the development pipelines and processes for the team.

    - Setup the 3D development pipelines and processes of the projects.

    - Mentor 3D Character Artists by providing artistic and technical training, guidance and feedback.

    - Ensure your team respects the art direction, technical constraints & production deadlines.

    - Ensure the 3D assets are correctly implemented in game and meet the quality standards.

    - Manage the deadlines and quality assets delivered by the outsourcers.

    - Actively join the project meetings and participate to the constant improvement of the game.

    - Maintain an efficient collaboration between my team and other departments.

  • Senior Lead Character Artist at June Gaming
    Pune, India
    August 2019 - April 2022

    Responsibilities:

    - Leadimg a team of internal and external 3D artists.

    - Collaborating with Art Director, designers, engineers and producers to balance creative vision with production realities.

    - Working with PBR pipeline and advance game engines tools

    - Create High quality 3D characters, 3D assets, UV maps, texture and other content considering Technical and Artistic requirement.

    - Ensuring outsourced assets that they are game tech and design compliant.

    - Building strong collaboration with outsourcing and other external studio.

    - Verifying the quality of objects in the game, and make improvements where necessary to fit technical constraints and artistic direction.

    - Mentoring junior artists.

    see less

  • Masterclass Lecturer for Video Game Art & Animation at Rubika
    Pune, India
    April 2019 - October 2017

    Masterclass, Workshops, lectures, live demo for Masters & Graduate students for Character Art, Environmental art, concept art development.

  • Lead Character Artist at Freelance
    Pune, India
    June 2016 - Present

    Available for short term and remote contract work for 3D character art development for AAA game titles(Console & Mobile), Concept Art, Art direction, Environmental props development .

  • Lead 3D Character Artist at Bandai Namco Studio
    Singapore, Singapore
    June 2017 - May 2018

    Worked on a very interesting unannounced project....

    Responsibilities:

    - High end detailed 3d character model development.

    - Sometimes helping Environment team to build props, texturing, implementation into Game engine

    - Concept art creation for game design pitch

    - Actively participate into brainstorming with design team.

    - Working closely with Concept art team and Art director to accomplish character art visual presentation.

  • Video Game Art Lecturer at DSK Supinfocom International Campus
    Pune, India
    August 2016 - May 2017

    Workshops, lectures, live demo for Masters & Graduate students for Character Art, Environmental art, concept art development. Assisting 5th year (masters batch) with VR project.

  • Lead 3D Artist at Jetsynthesis
    Pune, India
    April 2015 - April 2016

  • Senior Game Artist at Jump Start
    Bangalore, India
    September 2014 - March 2015

    Project:

    - Penguin of Madagascar

    - School of Dragons

  • 3D Game Artist & Concept Artist at Ubisoft
    Pune, India, India
    October 2009 - September 2014

    Concept Art, 3D Modelling, High Resolution Zbrush Sculpting, 2D Animation and Game asset creation for Web based MMO games. Level art creation for iOS Device games PS3 and Xbox games.

    Projects:

    - Farcry HD Classic

    - The Crew

    - Assassin Creed Anroid and iOS (Cancelled)

    - Prince of Persia Classic

    - Prince of Persia The shadow an the Flame